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Hitman pc game controller rebinding
Hitman pc game controller rebinding








hitman pc game controller rebinding

Which route will you be going for multiplayer… photo PUN (or Bolt) or Unet? )Ĭlick to expand.An user asked me about this, here his questions and my answer: Then I can go properly pcg, with finding neighbor cell as top most priority to get sweet circulation generation over multiple cell (useful for road and river, etc. Getting planetary scale and coordinate to work seamlessly might prove a challenge, I'm still at scale where floating point isn't a problem.

#Hitman pc game controller rebinding code#

The code is prototype, so I'm going to overhaul as soon as I figure out all the weird stuff. I wouldn't mind a second perspective on the tile enumeration( in the updateTerrainPosition function) and tiling code over the corner (in the checkbound function). I'm uploading file manually so the meta file of unity might not be up to date until I commit the entire project properly, still figuring it that whole source control workflow out It create weird shape in the terrain that's no good The tile 9,8,4,3 are weirdly placed especially given the enumeration of tile goes from down to top and right to left ? There is some weirdness at some position I need to track down ?

hitman pc game controller rebinding

Here the video (it is difficult to make gif to show this feature):

hitman pc game controller rebinding

Related to the save system, I am going to make an emtpy scene to use it as load screen, showing the percentage of the loaded scene, using an asynchronous loading. But I think the best option would be to use a json format to store all the game info into a single file, making easier to get every class element, individual or in a list. Also, it allows to save the current weapons list configured in the inspector in editor mode.įor now, I am storing the weapons info into a separated file from save game file, taking into account that weapons file is just a list of elements. Similar to the input manager, you can select if the weapons at the beginning are the one configured in the inspector or in the list and also, if the weapons file info is save and/or loaded. In the file is saved the state of every weapon: name, index, if it is enabled (in that case, the player can use it), remaining ammo and if it is the current weapon that player was using before. This option is also checked by the pocket system if the player is going to pick a weapon from a pocket already occupied, so in this case, the new weapon is not picked and it can shows a message to tell to the player that he can’t pick that weapon or that the other weapon can't be dropped.Īlso, I have finished the option to save/load current player's weapons between games. There is already an option to configure if a weapon can be dropped or not.










Hitman pc game controller rebinding